Capt America watches the advance of his Howling Commandos
My first game of v4 was as part of the Lords of War 80 point MW tournament. I've been playing Team Yankee and had played v3 so I figured I'd be good. I was lucky enough to be paired with Craig who was going to help guide me through this voyage of discovery with his Desert Rat tanks.
Big Willie's Armoured Rifles
OC and 2IC with jeeps
Armoured Rifle Platoon (-)
Armoured Rifle Platoon (-)
Armoured Rifle Mortars
4 x Lees
4 x Shermans
Craig's Desert Rat Tanks
OC, 2IC and 2 x Mortar Crusaders
3 x Crusaders
3 x Crusaders
3 x Crusaders
4 x 25 pdrs
2 x Hurriances
Allied Full Armoured Rifle Platoon
Set Up
Objectives are centred inside of the platoons on the left and are top right and top centre
25 pdrs guarding an objective
Hurricanes lurking around the battlefield waiting to pounce
Crusaders crowding around the limited terrain for cover
ARP guarding an objective
Lee's ready to advance
ARP guarding the other objective
Turn 1
ARP begin pushing forward against using terrain to cover their advance
Lee's advance careful to not expose their flanks
25 pdrs bail out a Lee
Turn 2
Capt watches the smoke screen drop in front of the guns to cover his troops advance
Lee's manage to knock out a Crusader
25 pdrs open fire and pin the advancing ARP
Turn 3
Lee's knock out the remaining Crusaders
The ARP has amazing luck and with double 6's knock out 2 of the 25 pdrs
The Crusaders counter while the 25 pdrs hammer the ARP forcing them back
The ARP is beaten and pulls back to regroup
Hurricanes arrive and knock out a 81mm mortar
Turn 4
ARPs take cover behind the hill
Lee's attempt to engage the Crusaders
The Hurricanes arrive again this time bailing a Lee
Turn 5
Shermans arrive from reserve and knock out 2 of the Crusaders
Crusaders arrive from reserve and combine their fire power to take out the Lees
The 25 pdrs open fire over open sights and knock out a Sherman
The Shermans advance but are unable to hit the Crusaders or guns
The game ended in a tie so we were both losers. I had killed one platoon and Craig had killed 2 giving him the edge in points (2-1). Craig was a great guide through v4, I think I need to read the rules again. I've found since the game there was a number of things that I did completely wrong:
1. The ARP mortar can fire like a normal gun battery and could have continually pinned the 25 pdrs.
2. I could have targeted the ground making sure that I hit all for of the guns.
3. I should have advanced with my ARP on the left as soon as Craig moved his Crusaders to counter my already advancing ARP.
1. The ARP mortar can fire like a normal gun battery and could have continually pinned the 25 pdrs.
2. I could have targeted the ground making sure that I hit all for of the guns.
3. I should have advanced with my ARP on the left as soon as Craig moved his Crusaders to counter my already advancing ARP.
Dude! Saw this report on the FOW site. Nice work :)
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