Monday, October 31, 2011

D-Day to Victory


Overview of the different sections of the site.

A friend of mine introduced this website to me.  His friend's company worked on it and they drew inspiration from FoW and The Table Top Tacticians (my gaming group when I lived in Ottawa).  This website is awesome and humbling.  I recommend that everyone take a look at it, I`m working my way through the veterans stories.

D-day to Victory

There are more screen captures in the full article.

Friday, October 28, 2011

Brits vs Tyne and Tees in Hold the Line!


 Tyne and Tees hold firm against the counter attacking Brits!

I've had these photo's on my phone for a while and finally was able to pull them off.  This was played to help us get ready for the OMG tournament so it's a little out of order with the other AARs.  Both of us were playing Infantry lists and were concerned with having to be the attacker.  We had played a game the week before there I was the defender for Hasty Assault and was able to pull out a narrow 4-3 win.  So this game I would be attacking Louie's Brits dug in Brits.  He was rocking something like this:

HQ
2 x Rifle platoon
Sherman platoon with 2 x Firefly's
4 x Achilles
4 x 25 pdrs
4 x 5.5" guns
AOP

I was playing with something like this:
HQ
2 x Rifle Platoons with 2 sections
2 x 6 pdrs with carrier transport
3 x UC Recce
2 x M10's with 17 pdr
2 x 17 pdr anti-tank guns
3 x Crocodiles
8 x 25 pdrs battery
1 x AOP

After doing some reading I decided that I would try the Brit special rule, "Night Fight".  So this was my first experience with night fighting and it was interesting.  I can see how this could be a huge double edge sword.


Friday, October 21, 2011

Panzer Lehr Grenadiers vs Tyne and Tees in Hasty Assault (Round 3)

Fear the wrath of the Crocs!!!!

The final game was against Clockwerks and his sweet Panzer Lehr Grenadiers.  His list looked something like this:

HQ with Schrek
2 x Panzergrenadier Lehr Platoon (6 stands with 3 tank hunter teams, half tracks and a 3.7 cm anti-tank gun)
Heavy Mortar Platoon
Anti-tank platoon (3 x PaK 40s)
4 x Panzer IV H
3 x Pumas

We were playing the Hasty Assault which meant that I would be defending.  I deployed my Battery, Anti-tank guns, and Recce on the table and held my Achilles in immediate ambush.  Clockwerks deployed a Grenadier platoon, the Pumas and the Panzer IV H's.  This game was loads of fun with us laughing a lot at some of the silliness that happend.  Great game and loads of fun, I can't wait to have another game aginst him.

Thursday, October 20, 2011

King Tigers vs Tyne and Tees in Domination! (Round 2)

Clever Hans, eh??

Round 2 I was pitted against Matt Varnish from Table Top Tacticians whom I've been gaming with for years.  He surprise everyone by rocking up to the event with a KING TIGER LIST!!!!  He had something like this:

HQ King Tiger with BergPanther recovery vehicle
2 x King Tiger (1 per platoon)
3 x Panzerwerfers with extra crew
Pioneer platoon

So a small but crazy lethal list, and like all of Matt Varnishes stuff they looked awesome.  We played Domination (again you can find it at the WWPD downloads page) and it was the first time that either of us had played this mission.  I have to admit I was really intimidated by the King Tiger and I think that made me forget some basics which in turn hurt me.  The game hung on a knife edge for the last 3 or 4 turns with massive amounts of importance on single die rolls.  Here's how it went....

Tuesday, October 18, 2011

FSJ Pionners vs Tyne and Tees in Dust Up (Round 1)

An AOP calls in the steel rain on Germans in the woods!

This weekend was the OMG's late war Flames of War tournament held at their normal club location.  It is also a Soccer teams club house and I thought it was an awesome venue.  The tournament organizers had pizza and pop as part of the entrance fee and had water and pop on site for purchase (very cool!).  The tables looked great but I would have prefered more terrain as tanks really had massive lanes for fire.  The tournament was 1500 points and we played 3 games each one allocated 3 hrs to play.  This was a little to much time in my opinion, I would have like 2 hr games because we are done earlier and it forces players to push the action.  I ran the Tyne and Tees (50th) from the Turning Tides book and this is how my army looked:

HQ
2 x Rifle Platoons with 2 sections
2 x 6 pdrs with carrier transport
3 x UC Recce
2 x 5-ton transports
4 x M10's with 17 pdr
3 x Crocodiles
8 x 25 pdrs battery
1 x AOP

My first game was against Dean, who was running a Fallshimjager Pioneer list that had

HQ
2 x Full strength Pioneer platoons with flame throwers
3 x StuG IIIs
2 x Nashorns
4 x Nebs with PaK 40 and trucks

We played Dust up (created by the I95 guys) and it was my first time playing it.  Take a look at the link to WWPD's downloads so you can see the mission brief.  I really enjoyed it even though it pushed me outside my comfort zone.  I deployed my guns, Crocs, UC's and an Infantry platoon with the rest held in reserve.  Dean deployed a Platoon of Pioneers and the StuGs.

Sunday, October 16, 2011

OMG FoW Tournament Armies

Hey All,

I got to play in the Ottawa Miniature Gamers Flames of War tournament this past weekend and had a blast.  I'm working on AARs for the 3 games and they should be up shortly.  It was a 1500 pt midwar tournament.  Here are what some of the armies looked like.

Pripyat's Soviet Tanks!

Ca$h's Pioneers

Clockwerks Lehr Panzer Grenadiers

Louie's Brits

Chris' Panzers

Bob's Brit Armour (check out the field hospital)

Close up of the hospital (Bob won best army but then didn't win best painted?)

Matt Varnish's King Tiger list (OMG!!!!!!)

Sturm Kompaine

I will hopefully get the AARs up in the next couple of days.

Sunday, September 4, 2011

Pacificon 2011 Games

So as something a bit different, I figured I'd show some pics from Pacificon 2011...

I have several games I'll show here. Our War of the Rings game is over on Legio Minimus..

First up was a skirmish 28mm WW2 game called Firefight. Very fast. A little umpire heavy, but lots of fun. Each player runs a fireteam of 5 or so men. We were running the Fallschirmjagers. We had to defend a house on D-Day against British soldiers coming in from Gold Beach. Our arty observer as in the house directing arty onto the beach. Fun game although my poor team got wiped out by lucky dice roll by my immediate opponent. The umpire gave me his rules, so I can show them to my games group. I'll probably use my Aussies vs Milton's Fallschirmjagers. Good times.

On Sunday, I played a WW2 air combat game, homebrew called "Skies the Limit". We played 2 scenarios. Both bomber missions, and I played an interceptor in both missions, always Axis. I was playing with people who had all played before (I hadn't). I was flying an Italian..... something something. Damaged the bomber but got blown out of the sky by a pair of Lightnings.
In the photo below I'm the foremost plane in the middle. The bombers alas made it to the target.
The next scenario we were Japanese Zeroes (3 of us). I played an Ace pilot. It helps a lot for shooting and initiative. This time we got both bombers. I shot down one. And shared the kill for the 2nd. We all got shot down by the escorting Kittyhawks... BUT I only damaged the 2nd bomber. His engine caught fire, and the next turn, he took enough damage to go down before he hit the target, so we won! w00t!. In the photo below I'm the guy tailing the B-17. I stayed there for 3 turns blasting away and finally took 'em down.

I also played my first two games of Force on Force by the Ambush Alley guys. Unfortunately I took no photos, but the game itself is great, and I think our group will play it over 40k for sci fi scenarios. Its reaction based, so not really IGOUGO, but more IGO...you react, then if you have stuff left over, UGO, and I react with overwatch units. This game was regular vs irregulars in a "undefined African nation Dewala". Since I had read the rules and fancied myself a sneaky git, I played the insurgents. They are crappy with respect to US Marines (or generally modern western forces), but there are lots of them. The first game I was experimenting with charging marine units, blocking units with civilian mobs (which is a bit sad when you think about it too hard frankly), and lots of reinforcements. There is lots of maneuvering, and when a marine goes down, especially if he's isolated, its a real temptation for the insurgent player to go over and try to capture them (captured troops are worth more).

The regular player was distributing food at a UN station and guarding it. The insurgents were trying to disrupt this. A few turns in, the marines got a distress call from off board and were ordered to send as many troops as they could off board. They managed to get 3 men off, which got them the victory points for that scenario... BUT in the next scenario, there is an Observation Post and the "reinforcements arrive" to help them out. Those reinforcements got taken out in the first turn since there so many insurgents on table at that point.

Then the 2nd game slowed down a bit, since we (I was running all the insurgents vs 3 regular players) decided not to charge anybody, and just shoot the heck out of the OP trying to weaken it so we could then charge and capture everyone. Lots of dice rolling later, I won but killing everyone, but it was late, so we didn't play the 3rd game in the series.

I think now that I know how to play, I would have changed the scenarios a little bit by only telling each player about their own objectives, and even then, only when those objective appear (i.e. the marines should only find out about sending guys off board when the call comes in. Also the insurgents shouldn't know anything about the marine's intentions.)

FoF flows quite smoothly, and encourages movement and fire tactics. The marines did a great job to having overwatch units in good locations and it forced me to move around on the streets to avoid sniper fire, but that also limited our fire capability. Really great game, and I'll post a sci fi version on Legio as soon as I run the game with my regular group.