My third game of the Firestorm: Stripes campaign was against Shawn and his 64 point Russian Afghansty. This time the NATO players are on the offensive and I won the roll and became the attacker. I decided to attack from Munster into the WARSAW held area of Essen with the intention of knocking 5VP away from the WARSAW. Shawn opted to have a static defence and we rolled No Retreat.
What the campaign map looks like so far
Big Willie's West Germans
OC in Marder
Full infantry platoon in Marders
Full infantry platoon in Marders
2 x Luchs
3 x M109
OC in M113
Full infantry platoon in M113s
Short infantry platoon in M113s
3 x Leo1s
2 x Luchs
2 x Rolands
FIST
4 x LARs
4 x Tornadoes
Shawns Afghansty
OC
Full Afghansty infantry platoon with 2 Hinds
Full Afghansty infantry platoon with 2 HInds
3 x T64s
3 x BM21s
4 x Shilkas
Given that the mission has Deep Reserve and that Afghansty say the helicopters have to be on the table we agreed to have both platoons on the table but loitering while Shawn held an infantry platoon in ambush
Set Up
Masses of Afghan veteran Russian infantry hold the objective
Arrayed against them is the West Germans, who are now fighting to retake lost German soil. The M113 force would have the job of fixing the enemy while the Combat Team of Leo1s and Marder destroy them
Mechanised infantry with their intimate support tanks about to cross the line of departure in an almost text book fashion
The combat team commanders view at H-hour
To understand what happens next this video provides context of precision German engineering
Turn 1
The entire combat team surges forward almost to the central objective
The rapid advance of the NATO forces causes the Russians to reveal their ambush
Timed perfectly with 4 hinds dropping from the skies to engage the Rolands
The Rolands fail to harm the Hinds but the .50 Cals and 7.62 MGs knock out a helo before a LARs is destroyed
The Rolands are bailed out for their troubles but stick around
RPGs open fire knocking out a Leo1 and bailing another and a Marder
Turn 2
The Leo1 remounts and moves off to allow the infantry to assault. After a tremendous amount of fire only 3 stands of Russian infantry are knocked out. The Germans assault only to lose 3 stands in defensive fire prompting the OC to adjust his plans
The Hinds split up and attempt to take out the German rear echelons
.50 Cals knock down another Hind in front of the FIST, The FIST is continuing to be successful ranging in both the M109s and in a subsequent attempt the LARs
The Rolands hit multiple times but are unable to down a single bird. The .50 Cals and 7.62 MGs manage to take out the pair
This next video shows exactly what the Luftwwaffe the brought to the fight to help take out the Russian hordes
This next video shows exactly what the Luftwwaffe the brought to the fight to help take out the Russian hordes
Turn 3
With a roar overhead the Tornadoes begin dropping their munitions
Bomblets begin exploding around the objective and the beleaguered defenders
As the aircraft pulled back into the great blue sky the heavens opened up with fire and brimstone as this video demonstrates
As the aircraft pulled back into the great blue sky the heavens opened up with fire and brimstone as this video demonstrates
The devastation is immense and brings the Russians to their knees breaking the Army
With the Russian defensive fire being so strong the turn I assault it almost cost me that platoon, so I pulled back and oriented the Milans to cover the back side of the table while hammering the dug in Infantry with M109s, LARs and Fast Air. The result was a Shawn losing about 4-5 stands a bombardment so we called the game 6-1 for the West Germans.
The West German counter attack had been so fierce that it had continued through Essen and into the Ruhr taking 10 VPs in total away from the WARSAW pack! Thanks again to Beast of War for putting enabling our games to have a larger meaning and thanks to Lords of War out FLGS who picked up a copy for us to play.
No comments:
Post a Comment