Shermans dead ahead, FIRE!
Game 1 of Perkin's Hobby House and Petawawa Miniature Soldier's annual Battle Cry tournament (LW 1650) was against PanzerKommander. The mission was no retreat where I was the attacker and PanzerKommander was going to have to keep the US Armour at bay. This was the first game that I had played with this list. I had a tank platoon like this for US Nationals and really liked them, plus I got my hands on a 7th Armored box set in a trade so it seemed like a perfect match. I placed the objective to one side after he placed his centrally at the back, hoping that I would be able to get around on a flank and roll him up before reserves could arrive.
PanzerKommander Lehr
OC and 2IC
Full Grenadiers Platoon
Smaller Grenadiers Platoon
4 x Panzer IV Hs
3 x PaK 40's
4 x 10.5cm guns
4 x Pumas
2 x SP AA
My 7th Armored
Patton
OC - E8 and 2IC - Jumbo
4 x Shermans (2 x E8, 1 x Jumbo, 1 x M4A3)
4 x Shermans (2 x E8, 1 x Jumbo, 1 x M4A1)
4 x Stuarts
2 x 81mm Half track Mortars
Div Recce Jeep and Half track
3 x Priests
AOP
Set Up
Ojectives are in the far centre wood and the far right wood, this was taken turn 1 after movement
Poor Panzer IV H's are surronded before even getting to fire a shot
Lehr Infantry hold the Centre of the table and the right objective
Turn 1
Shermans open fire and knock out all but one Panzer IV H
German guns respond bailing an E8
Turn 2-3
Shermans swarm the 10.5 cm guns knocking all but one of them out and then force the PaK 40's to pop from ambush
AOP using the Priests hunt for the last Panzer IV H
Achtung! Shermans dead ahead!
Turn 4
The PaK 40's take down an E8 before being wiped out
Stuarts look for an avenue to advance being mindful of the lone Panzer IV H
Turn 5
Shermans break from cover and begin advancing on the full Grenadier platoon and the newly arrived smaller platoon
The AOP is redirected from its Panzer hunt to break up the infantry around the objective
The Panzer IV H is able to knock out 2 Priests but it's too little too late
Newly arrived Pumas take a pot shot on the 81mm Mortar carrier and knock one out
Turn 6
Shermans and Stuarts combine their MGs and gut the full grenadier platoon caught in the open
The OC and the other platoon open fire on the small grenadier platoon gutting them as well.
We called the game at this point PanzerKommander had lost his 10.5 cm guns, PaK 40s, both grenadier platoons were below half and ready to break. The Shermans had carried the day by overwhelming speed and violence. Afterwards we discussed how having the other Infantry platoon on the table would have been good and using the tanks in ambush. The spear head move coupled with always attack is a deadly combo. The final score was 6-1 for me, not a bad way to start the day.
Excellent report.
ReplyDeletecheers
Ditto, very nice Batrep and love the pictures.
ReplyDeletedid your spearhead move bring teams to within 16" and LoS of the one panzer peeking around the hedges? because that wouldn't be allowed (your picture that says "was taken after the spearhead" seems to show your tanks getting too close
ReplyDeletefor recce/spearhead moves you have to stop once you get to within 16" and LoS of an enemy team (not counting independent and warrior teams)
@Parker Ince - Your completely correct PanzerKommander and I had this exact conversation when we were playing. I've update the Battle report accordingly. Thanks for keeping me on my toes.
ReplyDelete