Leathernecks secure the LZ and an objective!
This weekend I had the chance to play in the Kingston Gaming Nexus' 64 point Team Yankee Tournament. Nexus has an fantastic set up and the tables and armies looked great. Ian organised a very well organized and run event with 10 players. The tournament used the more missions rules from Battle Front. I was paired against Ross and his West Germans, I figured that playing USMC meant I should be on the attack, so I chose to do so and he chose to manoeuvre. Which lead to us rolling Encounter as the mission.
Big Willie's Leathernecks
OC
Full Rifle platoon with 2 dragons and 2 SMAWs in Amtracks
Short Rifle platoon with 2 dragons and 2 SMAWs in Hueys
5 x M60s
2 x TOW
2 x TOW
4 x Stringers
3 x M109s with bomblets and mines
2 x Harriers
Ross' West Germans
OC in Marder
Full Marder platoon
Short Marder platoon
3 x Jugar Is
2 x Gepards
2 x Luchs
OC in Leo1
3 x Leo1s
3 x Leo1s
3 x Panzer Mosers
3 x Jugar IIs
2 x Rolands
4 x Tornadoes
Set Up
Objectives are just out of frame high right, and top left side of the board behind the hill. Objectives on the other side are in between the building and wood and top left side near the woods
West Germans guarding the objective
Marders and Jugars near the objective
Leo1s ready to move out
The West German OC watches the Jugar deploy in hull down positions
USMC M109s guarding an objective
M60s ready to advance and go toe to toe with the Leo1s
TOW covering a potential avenue of advance
Turn 1
M60s advance and take out one Roland forcing the other to flee
Leos and Jugars advance on the left flank
Marders and Jugars advance on the right flank
Turn 2
TOWs open fire and knock out 2 Marders
M60s open fire on the Jugars knocking out one
M109s drop mines on the Leo1s stopping them in their tracks
Turn 3
Jugars open fire at long range and take out the M109 platoon
Leo's fail to motivate and move in the minefield
M60s move to encounter the trapped Leos taking out the OCs Marder while they get into position
Turn 4
Jugars begin duelling with the M60s taking one out
Jugars move behind the wood to threaten the objective
M60s move to close the distance so they are inside the ATGM minimum range
M60s use cover while trying to take out the Jugars
Turn 5
Jugars move into the woods trying to avoid the M60s
The M60s waste no time crashing into the woods and destroying the tank hunters
The Leo1 OC starts inching forward to pick off the M60s while they continue their duel with the Jaguars
The airmobile platoon arrives from reserves with a blitz move and reinforces the objective
Harriers arrive and engage the newly arrived Leo1s knocking one out
Leo1s finally break free from the minefield and make an M60 pay
Turn 6
Recognizing the last chance to launch an assault the OC leads the platoon on a daring air assault while handing over the objective the the newly arrived stingers and TOW
The birds take up position above the objective expecting to be shot down
Both birds are knocked out of the sky and the Corps only loses a single stand in the crash.
We ran out of time here with both Ross and I losing. We had both destroyed several of the other armies platoons so battle points the score was 3-3. I had an absolute wonderful time playing this game, it was a real nail bitter. Looking back I should have started moving my big infantry platoon out much earlier to threaten the objective as the big platoon could have crushed the much smaller West German platoon.As a modeling aside, I need to move the magnets for my Sea Knights forward in the hull so they balance on their flight stands when the in flight rotor disks are attached.
Looks fantastic, wish I could have come!
ReplyDeleteThose Marines looked amazing and fought a great fight. It was a real pleasure to do battle with them. Hopefully we can see the other two battles from the tourney!
ReplyDeleteRoss
Awesome report.
DeleteRoss