SETUP AND DEPLOYMENT
|Objectives are front right and back left|
|Pioneers dug in on the objective|
|Pather's supporting the Pioneers|
|8-Rads ready to speed down the road|
|Shermans using the hedgerows to protect them from the Panthers|
|Panzer Pioneers: If my Panther's can get a couple quick kills I will be in a good place to take out an objective early. Otherwise, I need to make sure that I'm in a position to hold my own objectives later in the game as the other Aussies roll in.|
Austrailian Cavalry: The 25 pdrs and Shermans were on the board, so long as the Panther's can't hit them, everything should be fine.
|8-Rads rolling down the road feel the steel rain with one being destroyed.|
|Hurricanes arrive and shred the side armour of a Panther|
|Half tracks advance behind the ruins|
|Panzer Pioneers: That was rough, if those planes and guns keep this pace, I'm going to have a really uphill battle. I had no idea that the Hurricanes were that good!|
Austrailian Cavalry: Excellent turn of shooting with the Arty and Hurricanes doing a great job. The Shermans moved around to set conditions for the next turn.
|Lone Panther on the hunt|
|Remaining 8-Rad attempting to conceal itself|
|Shermans and Crusaders in the hedgerow attempt to take shots on the 8-Rad|
|One Sherman draws a bead on the 8-Rad and sends it to its maker|
|Hurricanes continue to swoop in on the remaining Panther, but misses|
|Pioneers start picking their way through the rubble|
|Trucked Pioneers arrive from reserves|
|Panzer Pioneers: I should be able to take out a Sherman with the remaining Panther next turn and hopefully start getting some assaults off this my Pioneers.|
Austrailian Cavalry: One platoon down! The Hurricanes weren't able to take out the other Panther, but we'll get them.
|The Panther spots a Sherman destroying it with a single shot|
|A lone Hurricane swoops down hitting the Pioneers in the open|
|Panzer Pioneers: Marders arrive and double back towards my own objective to make sure I have something to deal with the soon to arrive tanks. The Pioneers have made their way through the rubble and will be ready to assault next turn.|
Austrailian Cavalry: The Hurricanes weren't as effective this turn and that Panther has sharp teeth. Now if only I can get some help from reserves.
|The Hurricane swoops in again, with the Panther crew bailed out|
|The 25 pdrs rain on the half tracks destroying two of them|
|Pioneers assault and destroy the remainder of the Sherman platoon|
|Trucked Pioneers move up ready to assault the 25 pdrs|
|Kampfgruppe Pioneers moving to a building beside an objective|
|Panzer Pioneers: I couldn't get the large Pioneer platoon unpinned, but the other ones moved up and are threatening the objective.|
Austrailian Cavalry: Now we are both down a platoon, Shermans have arrived and will get flank shots on the Panther next turn hopefully they will be able to punch through the side armour.
|Crusaders double forward into the Marders and are wiped out along with a Sherman!|
|Pioneers being to threaten the 25 pdrs and the objectives they are guarding|
|Panzer Pioneers: Pathers are done, but the Marders are holding their own this turn taking out a platoon and a Sherman! I should have another platoon ready to advance and destroy the guns shortly.|
Austrailian Cavalry: Sweet now both of us have two platoon kills! It wasn't a good idea to double the Crusaders into the Marders, won't be doing that again anytime soon.
|Marders pop another Sherman at range causing the platoon to flee|
|Panzer Pioneers: The Marders have been the MVP for this game, rolling in and single handedly stopping the Aussie reinforcements from winning the game.|
Austrailian Cavalry: Just can't get enough hits to cause another platoon kill. This was a very close game, with a couple of dice rolls it could have gone either way.
|I had a great time playing PhantomRsecue, it really was a very close game ending 3-2 for me. That could have so easily been the reverse of 1-6 (at least after the first round of shooting!). I definitely no that when your opponent has aircraft you want to stay within 2" of woods or buildings. I thought like Arty planes have three chances to range in, so that's how we played it this game. I don't think had we played it right, it would have really changed the result of the game.|
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